This happens over and over throughout the course of the battle. Even the clouds in the sky seem to turntable-scratch. On your song?s first big downbeat?and on countless ones thereafter?BLAMM!, the whole frickin? world freaks out: The fire hydrant blows its hydrodynamic load, throwing any nearby fighters across the yard the wheel-spinning, muscle car suddenly swings wildly to one side, pluming smoke, a similar threat to any homeboys in proximity in fact, the whole arena momentarily judders and flinches as if from a blow you?ll swear you see foundational geometry changing. There?s a fire hydrant, ready to shoot a massive jet of water up into the air, should you lure your foe close enough to it at the opportune moment. Your battle-arena is the crappy, seedy yard of a broken-down house that looks like it might be in some really juicy part of Compton or Georgia, complete with a depressing porchfront and a knocked-up muscle car whose wheels are endlessly spinning. Let?s say your chosen fighter is The Game, and your chosen beat is "It's Okay (One Blood)". The better you know your chosen beats, the better you?ll be able to manipulate both the environment and the opponent facing you within that environment. Now Def Jam Icon has refined the formula even further.Įven if you?ve never given half a rat?s booty about the Def Jam series, Icon is certainly a eyebrow-raiser: ?Music is the weapon,? is the official line here, and so it is: Just as players always pick a particular fighter in fighting games, Icon players get to pick the songs to which they?ll be doling out the beatings.Įach environment/stage throbs to the ?bass? in any given track, making every fighting arena twitch and thrash with rhythmically-exploitable environmental hazards. Def Jam: Fight for New York took the concepts and formula (Hip-Hop stars like Ludacris, DMX, and others beating the snot out of each other with a mixture of fighting styles) and improved upon them immensely by removing the reliance on a wrestling theme, adding a slew of new characters and content, and providing interactive environments for the rappers to mix it up in. With this in mind, EA deserves a standing ovation for the continued evolution of the Def Jam series.ĭef Jam: Vendetta was an interesting, if not perfect, title on its own. When the developer can take the game in bold new directions without discarding the meat of the game that originally made it fun, I more often than not applaud their efforts. I love seeing a game franchise evolve from one title to the next.
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